Zerat Rape Game Removed From Steam
Controversial Game ‘No Mercy’ Removed from Steam Following Global Backlash
By Marie o’Nealle
United Kingdom — A video game titled No Mercy, developed by Zerat Games, has been removed from the Steam platform following widespread criticism and regulatory action. Marketed as a 3D adult visual novel, the game featured graphic depictions of sexual violence, including non-consensual acts and incest. Its release triggered immediate condemnation from officials, advocacy organizations, and the public in multiple countries.
Promotional material for No Mercy encouraged players to “never take no for an answer” and to “become every woman’s worst nightmare.” The game placed users in the role of a male character who coerces and assaults women—many of whom are depicted as family members—within a story-based format. Critics stated that the game simulated and normalized violent, predatory behavior, particularly within domestic settings.
Governments in the United Kingdom, Canada, and Australia responded swiftly. In the UK, officials initiated a ban, citing potential violations of laws prohibiting extreme pornography and depictions of sexual violence. The Home Secretary labeled the game “vile” and “dangerous,” stating that such material had no place on a mainstream platform. Australian and Canadian authorities also took steps to block access to the game domestically.
Advocates warned that the game mirrors real-world abuse scenarios, especially those seen in the UK over the last two decades involving high-profile cases of organized sexual exploitation—commonly referred to as “rape gangs”—where young girls were groomed and abused by groups of men, often while local authorities failed to intervene. The fact that No Mercy centers its gameplay around incest and rape within a family structure has drawn particular alarm, as it reflects the coercive and silencing dynamics often found in actual abuse cases.
The game’s development and public release have also sparked deeper questions about the social conditions that enabled its existence. Critics argue that the very fact this game was created and then distributed on a major global platform points to a disturbing cultural shift—a trend where coddled male entitlement, fantasies of control, and the commodification of sex are increasingly enabled by digital tools. Commentators note that the game embodies a growing segment of online culture where male frustration is expressed through the lens of violence and sexual domination, often without accountability.
The National Center on Sexual Exploitation called for the game’s permanent removal from all digital storefronts and further regulation of adult content online. “This content not only glamorizes rape, it positions it as entertainment,” the organization said in a statement. “Allowing material like this to exist on a platform accessible to millions sends a dangerous message—especially to young men—that sexual violence is acceptable or erotic.”
Steam, owned by Valve Corporation, quietly delisted the game globally without issuing a formal response. The platform has long faced criticism for inconsistent moderation practices and a lack of age verification, especially with adult content.
In a public statement, Zerat Games defended the game: “This is still just a game, and although many people are trying to make it into something more, it remains and will continue to be a game.”
As of this writing, No Mercy is no longer available on Steam. The incident has reignited international debate over platform responsibility, digital content regulation, and the role of tech companies in either enabling or preventing the spread of violent, misogynistic media.
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